Arc Raiders
Humanity lives underground in Speranza, and the surface belongs to ARC — hulking machines that hunt anything that moves. You go topside, scavenge, and try to get back out alive. Other Raiders are up there too, and that's where it gets interesting.
Embark's masterstroke is that ARC is scary enough that players often choose to cooperate. Proximity chat turns every encounter into a negotiation: truce, trade or betrayal. The machines are physical, readable and genuinely threatening, and the third-person gunplay feels great.
The usual extraction pain still applies. Losing a loaded backpack hurts, and the grind is real. But it's the most approachable, most human take on the genre yet.
Kit liked
- ARC machines are terrifying and readable
- Proximity chat creates real stories
- Approachable for extraction newcomers
- Superb sound and gun feel
Kit didn't
- Gear loss stings
- A real late-game grind
- Solo queue can be brutal
- Use proximity chat. A friendly 'don't shoot' often saves more loot than a gunfight.
- Only bring gear you can afford to lose.
- Listen before you move. ARC machines are loud, and sound tells you where the danger is.
The extraction shooter that made strangers say 'don't shoot' — and mean it.Kit · Sadkitty Games · Est. 1995