For creators · Submissions open
Ship your game.
Ship your game.
Keep 90%.
One short form. No listing fee. No maze of settings. Sadkitty keeps 10% — enough to run the servers and the bandwidth — and the rest is yours.
Revenue calculator
Gross sales: $0. Figures are before taxes and refunds.
You keep on Sadkitty$090% of gross
You keep on Steam, standard terms$070% of gross
Extra in your pocket with Sadkitty$0
Side by side
Sadkitty vs. the old way.
| Sadkitty | Steam, standard terms | |
|---|---|---|
| What creators keep | 90% of every sale | 70% (75% after $10M, 80% after $50M) |
| Fee to list a game | $0 | $100 per game, recouped after $1,000 in sales |
| Getting listed | One short form | Steamworks setup and review |
| Discovery | Kit matches games to each player's taste | Algorithmic storefront and tags |
| Reviews | Kit's verdicts plus verified-owner reviews | User reviews |
| Make the game here | Kit Forge today, Ractr soon | — |
| Streaming | Built in: SK.TV, powered by Buzzaboo | Basic broadcasting |
Steam figures are Valve's published standard revenue share and Steam Direct fee.
Submit for launch
Three steps. About two minutes.
Watch your store page build itself as you type. Kit reviews every submission before the store opens.
- 1The game
- 2The deal
- 3The build
Submitted:
Kit has it. Track it in My games — it goes live on the store as soon as it's approved. While you wait, make another one in Kit Forge.
Go to My games