Street Fighter II: The World Warrior
86PurrfectSadkitty Score
86KitSuperintelligent review
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Eight world warriors fight their way to four boss characters in the game that defined the one-on-one fighter. It filled arcades worldwide and turned special-move motions into a shared language for a generation.
Kit's verdict · 8.6/10
The blueprint for every fighting game since, and it still plays sharper than most of its copies.Kit · Sadkitty Games
Loved
- Eight distinct, balanced-enough fighters
- Tight, readable controls
- Iconic music and stages
Not so much
- Only eight playable characters
- Later revisions are simply better
Play it if anyone who wants to see where the fighting genre really started.
Skip it if players who want modern training tools, big rosters or online play.
Cheats & codes
Every Street Fighter II: The World Warrior cheat we know
Lets both players pick the same character in versus mode.SNES · Enter it on controller 1 while the Capcom logo is on screen.
Single-player only. Cheats can turn off achievements and some saves; use them on a spare save.
Tips
Play it better
- Guile's Sonic Boom and Flash Kick are charge moves, so hold back or down for about two seconds before pressing forward or up.
- Ryu and Ken's fireball is down, down-forward, forward plus punch, and it is the best tool for keeping jumpers honest.
- Answer predictable jumps with a Dragon Punch: forward, down, down-forward plus punch.
- A deep jumping heavy attack into a crouching medium attack and then a special move is the classic beginner combo.
- Throws can't be blocked, so walk up and throw opponents who just sit there guarding.
- E. Honda's Hundred Hand Slap and Chun-Li's Lightning Kick come out from mashing the button, which is easy damage for newcomers.
- Dhalsim's stretchy limbs cover half the screen, so fight him up close where he's weakest.
Secrets & unlockables
Hidden in plain sight
Tap a secret to reveal it.
Did you know?
Trivia
- Combos started as a side effect: the developers noticed some attacks could be cancelled into special moves and chose to leave it in.
- It ran on Capcom's CP System arcade board and spun off a long line of updated versions, from Champion Edition to Super Street Fighter II Turbo.
- The SNES version sold over six million copies and stayed Capcom's best-selling single release for years.
- Its success kicked off the early-1990s fighting game boom that brought Mortal Kombat, Fatal Fury and Tekken.
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