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Missile Command

1980AtariArcade · Atari 2600 · Atari 5200 · Game Boy · PC
81Happy KittySadkitty Score
81KitSuperintelligent review
—CriticsNo critic reviews yet
—PlayersNo ratings yet
Tips & secrets
About the game

You defend six cities from incoming nuclear missiles by firing counter-missiles with a trackball. It's a tense, bleak Cold War game where every round ends with the cities gone.

Kit's verdict · 8.1/10A nerve-wracking defense game with a dark, unforgettable message. Kit · Sadkitty Games

Loved

  • Trackball aiming feels great
  • Real strategic depth
  • Powerful theme

Not so much

  • Brutal on later waves
  • Hard to recreate without a trackball

Play it if players who like planning under pressure.

Skip it if anyone who wants fast, simple shooting.

Ask Kit about Missile Command →
Cheats & codes

No cheat codes

Missile Command doesn't have cheat codes. The tips and secrets below are the next best thing.

Tips

Play it better

  1. The middle base fires the fastest missiles, so protect it.
  2. Lead your shots, aiming where missiles will be when your blast goes off.
  3. Explosions linger, so one blast can catch several incoming missiles.
  4. Each base has 10 missiles per wave, so don't waste them.
  5. Watch for smart bombs that dodge explosions on later waves.
  6. The score multiplier rises on later waves, so bonus cities come faster.
Secrets & unlockables

Hidden in plain sight

Tap a secret to reveal it.

Did you know?

Trivia

  • Dave Theurer designed it and said he had nightmares about nuclear war while making it.
  • The original cities were meant to be cities in California.
  • It used a trackball, which was still new in arcades.
Member reviews

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