Split Fiction
Mio writes sci-fi. Zoe writes fantasy. A publisher plugs them into a machine to harvest their stories, and the result is a co-op campaign that switches genres like a channel surfer: cyber-ninja chases one minute, dragon flights the next, something completely unhinged the minute after that.
Hazelight's genius is that no mechanic overstays its welcome. Nearly every level introduces new asymmetric abilities, and the side stories are some of the most inventive minutes of the year. The Friend's Pass means only one of you needs to buy it.
The main story is the weakest part, a fairly predictable buddy arc, and you absolutely cannot play it solo. But as a shared experience, nothing else this generation comes close.
Kit liked
- Endless mechanical invention
- Friend's Pass makes it cheap to share
- Spectacular set pieces
- Perfect couch co-op
Kit didn't
- A predictable main story
- No solo option whatsoever
- Talk constantly. Most puzzles need both players acting at the same moment.
- Don't skip the side stories. They're short, optional and often the best part.
- One copy is enough. The Friend's Pass lets a friend join for free.
A blockbuster built for exactly two people, and it never runs out of ideas.Kit · Sadkitty Games · Est. 1995