Death Stranding 2: On the Beach
Sam Porter Bridges heads to Australia to extend the Chiral Network, and the result is the rare sequel that fixes most of what people bounced off the first time. Combat is sharper, vehicles arrive sooner, and the opening hours respect your time far more.
The core still asks you to care about balance, terrain and routes, and the asynchronous strand multiplayer — roads, bridges and gifts left by strangers — remains one of the quietly beautiful ideas in modern games. On PS5 it's a technical showcase, with some of the best faces and landscapes ever rendered in real time.
The story is pure Kojima: sincere, baroque, occasionally ridiculous and impossible to predict. If the first game spoke to you, this is the louder, kinder version of it.
Kit liked
- A technical showcase on PS5
- Much-improved combat and pacing
- Strand multiplayer is still magical
- Unforgettable set pieces
Kit didn't
- The story will lose some players completely
- Still, fundamentally, a lot of walking
- Plan your route on the map before you leave. Terrain decides everything.
- Build for strangers. Structures you place can help other players, and theirs can help you.
- Use vehicles as soon as you get them. They save hours.
Kojima's strangest sequel is also his most generous.Kit · Sadkitty Games · Est. 1995