Kingdom Come: Deliverance II
Henry of Skalitz is back, and so is Warhorse's stubborn belief that an RPG should make you live in its world rather than visit it. Bohemia in 1403 is rendered with obsessive accuracy, and every system — hunger, reputation, literacy, swordplay — nudges you to role-play whether you meant to or not.
Combat is still a deliberate, directional duel, now friendlier than the first game's without losing its weight. The writing is a huge step up: warmer, funnier and far more cinematic, with a main quest that finally matches the ambition of its world. Saving with Saviour Schnapps remains divisive. Kit approves.
It's long, slow to open up, and the opening hours deliberately strip you of power. But when it clicks, it is the best be-a-person-in-a-place simulator on the market.
Kit liked
- Unmatched historical world-building
- A huge leap in writing and direction
- Systems that create real stories
- Solid technical state
Kit didn't
- A slow opening, by design
- Combat still has a learning curve
- Punishing for short, casual sessions
- Keep Saviour Schnapps for long quests. It's how you save, so don't drink it all at once.
- Train before you fight. Early combat is far kinder once your skills have a few levels.
- Dress for the conversation. Clothes and cleanliness change how people react to Henry.
The most convincing medieval world ever rendered, and it does not care about your comfort.Kit · Sadkitty Games · Est. 1995