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Pokémon Red and Blue

1996Game FreakGame Boy · 3DS
86PurrfectSadkitty Score
86KitSuperintelligent review
—CriticsNo critic reviews yet
—PlayersNo ratings yet
Tips & secrets
About the game

You set out from Pallet Town to catch all 151 Pokémon and beat the eight Gym Leaders of Kanto. Two versions, a link cable and a hunger to trade turned a modest Game Boy RPG into the biggest media franchise on Earth.

Kit's verdict · 8.6/10Broken, buggy and unbalanced, and still one of the most compulsive games ever made. Kit · Sadkitty Games

Loved

  • The collect-and-trade hook is perfect
  • A world packed with secrets and rumours
  • Simple battles with real depth

Not so much

  • Psychic types wreck the balance
  • Tiny bag and clunky box management

Play it if anyone who wants to see where the whole phenomenon started.

Skip it if players who can't stand grinding or 1996 menus.

Ask Kit about Pokémon Red and Blue →
Cheats & codes

No cheat codes

Pokémon Red and Blue doesn't have cheat codes. The tips and secrets below are the next best thing.

Tips

Play it better

  1. Bulbasaur or Squirtle makes Brock and Misty easy; Charmander makes the first two Gyms a real fight.
  2. Psychic types are overpowered here because Ghost moves were bugged and can't touch them, so grab Abra or Kadabra early.
  3. The Special stat covers both special attack and special defense, so Pokémon like Alakazam and Starmie are monsters.
  4. Fast Pokémon land far more critical hits, because crit chance is tied to base Speed.
  5. Teach Fly and Surf to Pokémon you don't care about and save your team's move slots for attacks.
  6. Stock up on Repels before Rock Tunnel and Victory Road; you'll want them.
  7. Three fishing brothers hand out rods: the Old Rod in Vermilion City, the Good Rod in Fuchsia City and the Super Rod in a house on Route 12.
Secrets & unlockables

Hidden in plain sight

Tap a secret to reveal it.

Did you know?

Trivia

  • It launched in Japan in 1996 as Red and Green; the international Red and Blue used the polished Japanese Blue version as their base.
  • Satoshi Tajiri based the idea on his childhood hobby of collecting insects.
  • Programmer Shigeki Morimoto slipped Mew into the game late in development, which is why it's so glitchy to reach.
  • The game was almost too big for the cartridge; developers had to strip debug features to make room.
Member reviews

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