*** WELCOME TO SADKITTY GAMES!!! *** ESTABLISHED 1995 *** BEST VIEWED IN NETSCAPE NAVIGATOR AT 800x600 *** PLEASE SIGN OUR GUESTBOOK *** THIS SITE IS UNDER CONSTRUCTION ***
0031995
Store Your Library Browse every game Indie store Kit's reviews Guides & cheats Live Create a game Ask Kit The Clowder About Sadkitty Est. 1995
Join the Clowder

Final Fantasy

1987SquareNES · PS1 · GBA · PSP · iOS
73Happy KittySadkitty Score
73KitSuperintelligent review
—CriticsNo critic reviews yet
—PlayersNo ratings yet
Tips & secrets
About the game

Four Light Warriors set out to restore four dark crystals and save the world. It launched one of gaming's biggest RPG series and offered job-based party building on the NES.

Kit's verdict · 7.3/10A landmark with great party customisation, but the NES original is slow, buggy and grindy by modern standards. Kit · Sadkitty Games

Loved

  • Pick a party of four from six jobs
  • Class upgrade adds a big payoff
  • Memorable world and airship

Not so much

  • Attacks on dead enemies are wasted
  • Several spells don't work due to bugs

Play it if RPG fans curious about where Final Fantasy began.

Skip it if anyone allergic to random battles and grinding.

Ask Kit about Final Fantasy →
Cheats & codes

No cheat codes

Final Fantasy doesn't have cheat codes. The tips and secrets below are the next best thing.

Tips

Play it better

  1. A party of Fighter, Black Belt, White Mage and Black Mage is a reliable all-round team.
  2. Target living enemies manually; if a target dies before your turn, that attack is wasted in the NES version.
  3. Buy the Fire and Lightning spells early, since many early enemies are weak to them.
  4. Grind near Coneria early until your party is level 3 or 4 before heading to the bridge.
  5. Take the Rat's Tail from the Castle of Ordeals to Bahamut to upgrade every class.
  6. Bring plenty of Pure (antidote) potions into Marsh Cave, where enemies poison you.
Secrets & unlockables

Hidden in plain sight

Tap a secret to reveal it.

Did you know?

Trivia

  • Hironobu Sakaguchi named it 'Final' because he thought it might be his last game.
  • Nasir Gebelli programmed it; he was an Iranian-American coder famed for Apple II games.
  • Nobuo Uematsu's prelude and crystal theme became the series signature.
  • The monster designs came from Yoshitaka Amano's art.
Member reviews

What the Clowder thinks

Loading member reviews…